C ++ 문제 : 충돌 선언

BlaCkOmN

OpenGL을 사용하는 C ++ 프로젝트에 문제가 있습니다. 내 파일 'cube.cpp'에 다음이 있습니다.

    point3 r1 = point3(40.0,0.0,-450.0);
    point3 r2 = point3(55.0,0.0,-450.0);
    point3 r3 = point3(55.0,0.5,-450.0);
    point3 r4 = point3(40.0,0.5,-450.0);

    point3 r[4];
    r[0] = r1;
    r[1] = r2;
    r[2] = r3;
    r[3] = r4;      
    rails(r);

Point3는 정점을 나타내는 객체입니다. Rails는 3D 레일을 그리는 객체입니다. 문제는 프로젝트를 컴파일하고 싶을 때 다음과 같습니다.

g++ Struct.cpp skybox.cpp rails.cpp cube.cpp -o train
cube.cpp: 
In function ‘void display()’:
cube.cpp:296:11: error: conflicting declaration ‘rails r’
    rails(r);
           ^
cube.cpp:291:11: error: ‘r’ has a previous declaration as ‘point3 r [4]’
    point3 r[4];
           ^

친구들에게 물어 보았지만 왜 rails (r) 컴파일을 원하지 않는지 알 수 없었습니다. 이전에 Skybox 클래스를 만들었고 인자에 같은 유형을 가진이 클래스가 올바르게 작동합니다.

누군가 아이디어가 있다면 ...

편집 : rails.h

#ifndef RAILS_H_
#define RAILS_H_

#include "Struct.h"

using namespace std;

class rails{

public:

    rails(point3[]);

};
#endif /* RAILS_H_ */

그리고 rails.cpp

#include "rails.h"

#ifdef __APPLE__
//compilation sous MacOs par :
//gcc -framework GLUT -framework OpenGL -framework Cocoa source.c -o nom_executable
    #include <OpenGL/gl.h>
    #include <OpenGL/glu.h>
    #include <GLUT/glut.h>
#endif

#ifdef __WIN32__
//parce qu'il manque des choses aux gens qui utilisent MsWindows, où OpenGL ne peut fonctionner que s'il discute avec le gestionnaire de fenêtres ("windows.h")
    #define GLUT_DISABLE_ATEXIT_HACK    //utile si vous compilez en g++ sous windows avec le glut.lib prévu pour MsVisual
    #include <windows.h>
    #include "glut.h"   //il faut avoir le fichier "glut.h" dans le même répertoire que votre .cpp (et aussi le glut.lib et le glut.dll)
#endif

#ifdef __linux__
    //pour les non-windowiens, GLUT (fenêtrage opengl) est inclu dans les distributions
    //pour les ubuntiens : apt-get install freeglut3 freeglut3-dev
    #include <GL/glut.h>
    #include <GL/glu.h>
#endif

rails::rails(point3 rd[]){
    float dis = 0.0;
    while(dis < 900){
            glBegin(GL_QUADS);
                glColor3ub(90,0,0);
                glVertex3d(rd[0].x,rd[0].y,rd[0].z+dis);
                glVertex3d(rd[1].x,rd[1].y,rd[1].z+dis);
                glVertex3d(rd[2].x,rd[2].y,rd[2].z+dis);
                glVertex3d(rd[3].x,rd[3].y,rd[3].z+dis);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,0,0);
                glVertex3d(rd[0].x,rd[0].y,rd[0].z+2.0+dis);
                glVertex3d(rd[1].x,rd[1].y,rd[1].z+2.0+dis);
                glVertex3d(rd[2].x,rd[2].y,rd[2].z+2.0+dis);
                glVertex3d(rd[3].x,rd[3].y,rd[3].z+2.0+dis);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,0,0);
                glVertex3d(rd[3].x,rd[3].y,rd[3].z+dis);
                glVertex3d(rd[2].x,rd[2].y,rd[2].z+dis);
                glVertex3d(rd[2].x,rd[2].y,rd[2].z+2.0+dis);
                glVertex3d(rd[3].x,rd[3].y,rd[3].z+2.0+dis);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,0,0);
                glVertex3d(rd[0].x,rd[0].y,rd[0].z+dis);
                glVertex3d(rd[3].x,rd[3].y,rd[3].z+dis);
                glVertex3d(rd[3].x,rd[3].y,rd[3].z+2.0+dis);
                glVertex3d(rd[0].x,rd[0].y,rd[0].z+2.0+dis);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,0,0);
                glVertex3d(rd[1].x,rd[1].y,rd[1].z+dis);
                glVertex3d(rd[2].x,rd[2].y,rd[2].z+dis);
                glVertex3d(rd[2].x,rd[2].y,rd[2].z+2.0+dis);
                glVertex3d(rd[1].x,rd[1].y,rd[1].z+2.0+dis);
            glEnd();
            dis=dis+5.0;
        }
            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(54.0,0.0,-450.0);
                glVertex3d(53.5,0.0,-450.0);
                glVertex3d(53.5,1.0,-450.0);
                glVertex3d(54.0,1.0,-450.0);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(54.0,0.0,450.0);
                glVertex3d(53.5,0.0,450.0);
                glVertex3d(53.5,1.0,450.0);
                glVertex3d(54.0,1.0,450.0);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(54.0,1.0,-450.0);
                glVertex3d(53.5,1.0,-450.0);
                glVertex3d(53.5,1.0,450.0);
                glVertex3d(54.0,1.0,450.0);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(54.0,0.0,-450.0);
                glVertex3d(54.0,1.0,-450.0);
                glVertex3d(54.0,1.0,450.0);
                glVertex3d(54.0,0.0,450.0);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(53.5,0.0,-450.0);
                glVertex3d(53.5,1.0,-450.0);
                glVertex3d(53.5,1.0,450.0);
                glVertex3d(53.5,0.0,450.0);
            glEnd();

            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(41.0,0.0,-450.0);
                glVertex3d(41.5,0.0,-450.0);
                glVertex3d(41.5,1.0,-450.0);
                glVertex3d(41.0,1.0,-450.0);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(41.0,0.0,450.0);
                glVertex3d(41.5,0.0,450.0);
                glVertex3d(41.5,1.0,450.0);
                glVertex3d(41.0,1.0,450.0);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(41.0,1.0,-450.0);
                glVertex3d(41.5,1.0,-450.0);
                glVertex3d(41.5,1.0,450.0);
                glVertex3d(41.0,1.0,450.0);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(41.0,0.0,-450.0);
                glVertex3d(41.0,1.0,-450.0);
                glVertex3d(41.0,1.0,450.0);
                glVertex3d(41.0,0.0,450.0);
            glEnd();
            glBegin(GL_QUADS);
                glColor3ub(90,90,90);
                glVertex3d(41.5,0.0,-450.0);
                glVertex3d(41.5,1.0,-450.0);
                glVertex3d(41.5,1.0,450.0);
                glVertex3d(41.5,0.0,450.0);
            glEnd();
}
일미 루스

현재 rails라는 개체 를 만들려고합니다 r.

rails생성자를 호출 할 개체 이름을 추가합니다 . 처럼rails my(r);

이 기사는 인터넷에서 수집됩니다. 재 인쇄 할 때 출처를 알려주십시오.

침해가 발생한 경우 연락 주시기 바랍니다[email protected] 삭제

에서 수정
0

몇 마디 만하겠습니다

0리뷰
로그인참여 후 검토

관련 기사