OpenGL을 사용하는 C ++ 프로젝트에 문제가 있습니다. 내 파일 'cube.cpp'에 다음이 있습니다.
point3 r1 = point3(40.0,0.0,-450.0);
point3 r2 = point3(55.0,0.0,-450.0);
point3 r3 = point3(55.0,0.5,-450.0);
point3 r4 = point3(40.0,0.5,-450.0);
point3 r[4];
r[0] = r1;
r[1] = r2;
r[2] = r3;
r[3] = r4;
rails(r);
Point3는 정점을 나타내는 객체입니다. Rails는 3D 레일을 그리는 객체입니다. 문제는 프로젝트를 컴파일하고 싶을 때 다음과 같습니다.
g++ Struct.cpp skybox.cpp rails.cpp cube.cpp -o train
cube.cpp:
In function ‘void display()’:
cube.cpp:296:11: error: conflicting declaration ‘rails r’
rails(r);
^
cube.cpp:291:11: error: ‘r’ has a previous declaration as ‘point3 r [4]’
point3 r[4];
^
친구들에게 물어 보았지만 왜 rails (r) 컴파일을 원하지 않는지 알 수 없었습니다. 이전에 Skybox 클래스를 만들었고 인자에 같은 유형을 가진이 클래스가 올바르게 작동합니다.
누군가 아이디어가 있다면 ...
편집 : rails.h
#ifndef RAILS_H_
#define RAILS_H_
#include "Struct.h"
using namespace std;
class rails{
public:
rails(point3[]);
};
#endif /* RAILS_H_ */
그리고 rails.cpp
#include "rails.h"
#ifdef __APPLE__
//compilation sous MacOs par :
//gcc -framework GLUT -framework OpenGL -framework Cocoa source.c -o nom_executable
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#endif
#ifdef __WIN32__
//parce qu'il manque des choses aux gens qui utilisent MsWindows, où OpenGL ne peut fonctionner que s'il discute avec le gestionnaire de fenêtres ("windows.h")
#define GLUT_DISABLE_ATEXIT_HACK //utile si vous compilez en g++ sous windows avec le glut.lib prévu pour MsVisual
#include <windows.h>
#include "glut.h" //il faut avoir le fichier "glut.h" dans le même répertoire que votre .cpp (et aussi le glut.lib et le glut.dll)
#endif
#ifdef __linux__
//pour les non-windowiens, GLUT (fenêtrage opengl) est inclu dans les distributions
//pour les ubuntiens : apt-get install freeglut3 freeglut3-dev
#include <GL/glut.h>
#include <GL/glu.h>
#endif
rails::rails(point3 rd[]){
float dis = 0.0;
while(dis < 900){
glBegin(GL_QUADS);
glColor3ub(90,0,0);
glVertex3d(rd[0].x,rd[0].y,rd[0].z+dis);
glVertex3d(rd[1].x,rd[1].y,rd[1].z+dis);
glVertex3d(rd[2].x,rd[2].y,rd[2].z+dis);
glVertex3d(rd[3].x,rd[3].y,rd[3].z+dis);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,0,0);
glVertex3d(rd[0].x,rd[0].y,rd[0].z+2.0+dis);
glVertex3d(rd[1].x,rd[1].y,rd[1].z+2.0+dis);
glVertex3d(rd[2].x,rd[2].y,rd[2].z+2.0+dis);
glVertex3d(rd[3].x,rd[3].y,rd[3].z+2.0+dis);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,0,0);
glVertex3d(rd[3].x,rd[3].y,rd[3].z+dis);
glVertex3d(rd[2].x,rd[2].y,rd[2].z+dis);
glVertex3d(rd[2].x,rd[2].y,rd[2].z+2.0+dis);
glVertex3d(rd[3].x,rd[3].y,rd[3].z+2.0+dis);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,0,0);
glVertex3d(rd[0].x,rd[0].y,rd[0].z+dis);
glVertex3d(rd[3].x,rd[3].y,rd[3].z+dis);
glVertex3d(rd[3].x,rd[3].y,rd[3].z+2.0+dis);
glVertex3d(rd[0].x,rd[0].y,rd[0].z+2.0+dis);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,0,0);
glVertex3d(rd[1].x,rd[1].y,rd[1].z+dis);
glVertex3d(rd[2].x,rd[2].y,rd[2].z+dis);
glVertex3d(rd[2].x,rd[2].y,rd[2].z+2.0+dis);
glVertex3d(rd[1].x,rd[1].y,rd[1].z+2.0+dis);
glEnd();
dis=dis+5.0;
}
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(54.0,0.0,-450.0);
glVertex3d(53.5,0.0,-450.0);
glVertex3d(53.5,1.0,-450.0);
glVertex3d(54.0,1.0,-450.0);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(54.0,0.0,450.0);
glVertex3d(53.5,0.0,450.0);
glVertex3d(53.5,1.0,450.0);
glVertex3d(54.0,1.0,450.0);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(54.0,1.0,-450.0);
glVertex3d(53.5,1.0,-450.0);
glVertex3d(53.5,1.0,450.0);
glVertex3d(54.0,1.0,450.0);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(54.0,0.0,-450.0);
glVertex3d(54.0,1.0,-450.0);
glVertex3d(54.0,1.0,450.0);
glVertex3d(54.0,0.0,450.0);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(53.5,0.0,-450.0);
glVertex3d(53.5,1.0,-450.0);
glVertex3d(53.5,1.0,450.0);
glVertex3d(53.5,0.0,450.0);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(41.0,0.0,-450.0);
glVertex3d(41.5,0.0,-450.0);
glVertex3d(41.5,1.0,-450.0);
glVertex3d(41.0,1.0,-450.0);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(41.0,0.0,450.0);
glVertex3d(41.5,0.0,450.0);
glVertex3d(41.5,1.0,450.0);
glVertex3d(41.0,1.0,450.0);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(41.0,1.0,-450.0);
glVertex3d(41.5,1.0,-450.0);
glVertex3d(41.5,1.0,450.0);
glVertex3d(41.0,1.0,450.0);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(41.0,0.0,-450.0);
glVertex3d(41.0,1.0,-450.0);
glVertex3d(41.0,1.0,450.0);
glVertex3d(41.0,0.0,450.0);
glEnd();
glBegin(GL_QUADS);
glColor3ub(90,90,90);
glVertex3d(41.5,0.0,-450.0);
glVertex3d(41.5,1.0,-450.0);
glVertex3d(41.5,1.0,450.0);
glVertex3d(41.5,0.0,450.0);
glEnd();
}
현재 rails
라는 개체 를 만들려고합니다 r
.
rails
생성자를 호출 할 개체 이름을 추가합니다 . 처럼rails my(r);
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