What exactly is the "level" parameter used in all OpenGL texture calls?

Ben

Does each level contain it's own texture data? How must these be dealt with when copying one texture to another?

Colonel Thirty Two

It's the mipmap level.

Mipmaps are scaled-down textures used instead of the main one when the texture is at an angle or far away, and are used in trilinear filtering. Obligatory wikipedia link.

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