I have seen many threads about this but my problem doesn't solved. This may be a simple way but i have no idea...
I'm trying to get Objects indices in an array like so :
var test:Array = new Array();
for (var row:Number = 0; row < 2; row++) {
test[row] = [];
for (var column:Number = 0; column < 3; column++) {
test[row][column].addEventListener(MouseEvent.CLICK, objClicked);
test[row][column] = new ballShape(column, column, row);
addChild(test[row][column]);
}
}
function objClicked(evt:MouseEvent):void {
// Here must return Object index in array
}
P.S :
I can get items index in int
array, but i don't know about objects.
Any ideas would be appreciated.
Edit :
ballShape.as
package {
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.MouseEvent;
import fl.motion.Color;
public class ballShape extends Sprite {
private var shapeId:uint;
private var currentPosition:uint;
private var arrayPosition:uint;
private var color:Number;
public function ballShape(Id:uint, currPos:uint, arrPos:uint) {
setId(Id);
setArrayPos(arrPos);
setCurrentPos(currPos);
//trace("Array : " + arrPos);
//trace("Curr : " + currPos);
if (arrPos == 0) {
var posX:uint = 60;
} else {
var posX:uint = (arrPos + 1) * 60;
}
if (currPos == 0) {
var posY:uint = 42;
} else {
var posY:uint = (currPos + 1) * 42;
}
if (arrPos == 0) {
color = 0xFF0000;
} else {
color = 0x00FF00;
}
graphics.beginFill(color, 1.0);
graphics.drawCircle(posX, posY, 20);
graphics.endFill();
this.addEventListener(MouseEvent.CLICK, Clicked);
}
public function setId(Id:uint):void {
shapeId = Id;
}
public function getId():uint {
return shapeId;
}
public function Clicked(evt:MouseEvent):void {
//return getId();
trace("Ball id is " + getId());
trace("Array id is " + getArrayPos());
trace("PositionInArray id is " + getCurrentPos());
//return arrayPosition;
}
public function setCurrentPos(Pos:uint):void {
currentPosition = Pos;
}
public function getCurrentPos():uint {
return currentPosition;
trace(currentPosition);
}
public function setArrayPos(arrayPos:uint):void {
arrayPosition = arrayPos;
}
public function getArrayPos():uint {
return arrayPosition;
trace(arrayPosition);
}
public function addBead(arrayId, currPos):void {
}
}
}
I would suggest adding row
and column
as public variables in your ballShape
class. That way you can get them like this:
function objClicked(evt:MouseEvent):void {
trace(ballShape(evt.target).getCurrentPos(), ballShape(evt.target).getArrayPos());
}
Maybe turn this two lines around:
test[row][column].addEventListener(MouseEvent.CLICK, objClicked);
test[row][column] = new ballShape(column, column, row);
to be :
test[row][column] = new ballShape(column, column, row);
test[row][column].addEventListener(MouseEvent.CLICK, objClicked);
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