HTML5 Canvas垂直和水平滚动

藤蔓
<!DOCTYPE html>
<html>
<head>
    <style type="text/css">
        #canvasOne
        {
            border: 1px solid black;            
        }
    </style>
    <script src="http://code.jquery.com/jquery-1.10.2.js" type="text/javascript"></script>
</head>
<body>
    <div align="center">
        <canvas id="canvasOne">
        </canvas>
    </div>

    <script type="text/javascript">

        var myCanvas = document.getElementById("canvasOne");
        var myContext = myCanvas.getContext("2d");

        var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;

        init();

        var numShapes;
        var shapes;
        var dragIndex;
        var dragging;
        var mouseX;
        var mouseY;
        var dragHoldX;
        var dragHoldY;
        var timer;
        var targetX;
        var targetY;
        var easeAmount;
        var bgColor;
        var nodes;
        var colorArr;

        function init()
        {
            myCanvas.width = $(window).width() - 200;
            myCanvas.height = $(window).height() - 200;

            shapes = [];
            nodes = ["0;Person;24828760;Alok Kumar;Gorakhpur;#F44336;28",
                     "0;Suspect;04/Dec/2016;4;Suman_Biswas;#3F51B5;20","1;Rule;4;Apparent Means;3 Parameter;#EEFF41;20",
                     "0;Policy;36QA649749;In-Force;Quarterly;#FF9800;20","3;Product;Pension;Saral Pension;SRPEN;#795548;20","3;Payment;Cheque;Realized;Lucknow;#0091EA;20",
                     "0;Policy;162348873;Lapsed;Quarterly;#FF9800;20","6;Product;Pension;Life-Long Pension;LLPP;#795548;20","6;Payment;Cheque;Realized;Gorakhpur;#0091EA;20",
                     "0;Policy;1EQF178639;Lapsed;Monthly;#FF9800;20","9;Product;Life;Shield;SHIELDA;#795548;20","9;Payment;Demand Draft;Realized;Lucknow;#0091EA;20"];                                          

            numShapes = nodes.length;

            makeShapes();

            drawScreen();       

            myCanvas.addEventListener("mousedown", mouseDownListener, false);
        }

        //drawing
        function makeShapes()
        {
            var tempX;
            var tempY;

            for(var i = 0; i < numShapes; i++)
            {                                   
                var centerX = myCanvas.width/2;
                var centerY = myCanvas.height/2;

                var nodeColor = nodes[i].split(";")[5];

                var nodeRadius = nodes[i].split(";")[6];

                var nodeConnect = nodes[i].split(";")[0];

                if(i == 0)//center of circle
                {                   
                    tempX = centerX
                    tempY = centerY;                    
                }
                else
                {
                    //tempX = Math.random() * (myCanvas.width - tempRadius);
                    //tempY = Math.random() * (myCanvas.height - tempRadius);

                    //var x = x0 + r * Math.cos(2 * Math.PI * i / items);
                    //var y = y0 + r * Math.sin(2 * Math.PI * i / items); 


                    //250 is the distance from center node to outside nodes it can be actual radius in degrees
                    tempX = shapes[nodeConnect].x + 300 * Math.cos(2 * Math.PI * i / numShapes);
                    tempY = shapes[nodeConnect].y + 300 * Math.sin(2 * Math.PI * i / numShapes);                                    
                }

                tempShape = {x: tempX, y: tempY, rad: nodeRadius, color: nodeColor, text: nodes[i]};

                shapes.push(tempShape);
            }       
        }

        //drawing both shape (line and circle) and screen

        function drawScreen()
        {
            myContext.fillStyle = "#ffffff";
            myContext.fillRect(0, 0, myCanvas.width, myCanvas.height);
            drawShapes();
        }

        function drawShapes()
        {       
            //line
            for(var i = 1; i < numShapes; i++)
            {
                myContext.beginPath();
                myContext.strokeStyle = "#B2B19D";

                var nodeConnect = nodes[i].split(";")[0];

                myContext.moveTo(shapes[nodeConnect].x, shapes[nodeConnect].y);
                myContext.lineTo(shapes[i].x, shapes[i].y);
                myContext.stroke();
            }

            //circle        
            for(var i = 0; i < numShapes; i++)
            {                           
                myContext.fillStyle = shapes[i].color;
                myContext.beginPath();
                myContext.arc(shapes[i].x, shapes[i].y, shapes[i].rad, 0, 2*Math.PI, false);                
                myContext.closePath();
                myContext.fill();
            }

            //text
            for(var i = 0; i < numShapes; i++)
            {
                myContext.beginPath();          
                myContext.font = '10pt Arial';
                myContext.fillStyle = 'black';
                var textarr = shapes[i].text.split(";");

                myContext.fillText(textarr[1], shapes[i].x + 30, shapes[i].y - 24);
                /*myContext.fillText(textarr[2], shapes[i].x + 30, shapes[i].y + 1);
                myContext.fillText(textarr[3], shapes[i].x + 30, shapes[i].y + 22);
                myContext.fillText(textarr[4], shapes[i].x + 30, shapes[i].y + 44);*/           
                myContext.closePath();
                myContext.fill();
            }


        }

        //animation

        function mouseDownListener(evt)
        {
            var highestIndex = -1;

            var bRect = myCanvas.getBoundingClientRect();
            mouseX = (evt.clientX - bRect.left) * (myCanvas.width/bRect.width);
            mouseY = (evt.clientY - bRect.top) * (myCanvas.height/bRect.height);

            for(var i = 0; i < numShapes; i++)
            {
                if(hitTest(shapes[i], mouseX, mouseY))
                {
                    dragging = true;
                    if(i > highestIndex)
                    {
                        dragHoldX = mouseX - shapes[i].x;
                        dragHoldY = mouseY - shapes[i].y;
                        highestIndex = i;
                        dragIndex = i;
                    }               
                }
            }

            if(dragging)
            {
                window.addEventListener("mousemove", mouseMoveListener, false);
            }

            myCanvas.removeEventListener("mousedown", mouseDownListener, false);
            window.addEventListener("mouseup", mouseUpListener, false);

            if(evt.preventDefault)
            {
                evt.preventDefault;
            }

            return false;
        }

        function mouseMoveListener(evt)
        {
            var shapeRad = shapes[dragIndex].rad;

            var minX = shapeRad;
            var maxX = myCanvas.width - shapeRad;

            var minY = shapeRad;
            var maxY = myCanvas.height - shapeRad;

            //get mouse position correctly
            var bRect = myCanvas.getBoundingClientRect();
            mouseX = (evt.clientX - bRect.left)*(myCanvas.width / bRect.width);
            mouseY = (evt.clientY - bRect.top)*(myCanvas.height / bRect.height);

            //clamp x and y position to prevent object from dragging outside canvas
            posX = mouseX - dragHoldX;
            posX = (posX < minX) ? minX : ((posX > maxX) ? maxX : posX);
            posY = mouseY - dragHoldY;      
            posY = (posY < minY) ? minY : ((posY > maxY) ? maxY : posY);

            shapes[dragIndex].x = posX;
            shapes[dragIndex].y = posY;

            drawScreen();       
        }

        function mouseUpListener(evt)
        {
            myCanvas.addEventListener("mousedown", mouseDownListener, false);
            window.removeEventListener("mouseup", mouseUpListener, false);

            if(dragging)
            {
                dragging = false;                                   
                window.removeEventListener("mousemove", mouseMoveListener, false);          
            }
        }

        function hitTest(shape, mx, my)
        {
            var dx = mx - shape.x;
            var dy = my - shape.y;

            return(dx * dx + dy * dy < shape.rad * shape.rad);
        }   

    </script>
</body>
</html>
  1. 以下画布动画创建节点和边。但是,由于空间限制,由于画布的高度和宽度,某些节点不可见。甚至在画布上添加溢出CSS也无济于事,因为我无法滚动。
品牌

因此,您的节点图不适合画布尺寸吗?

您只需一个命令就可以轻松地“缩小”您的内容以适合可见的画布!

context.scale(horizontalRescale,verticalRescale)命令将按照您指定的horizo​​ntalRescale和verticalRescale百分比收缩每个后续图形。

重要说明:必须将horizo​​ntalRescale,verticalRescale设置为相同的值,否则您的内容将变形。

使用context.scale的好处是您不必更改绘制节点的任何代码... canvas会自动为您缩放所有这些节点。

例如,此代码会将您的节点缩小到其原始大小的80%:

var downscaleFactor= 0.80;

context.scale( downscaleFactor, downscaleFactor );

与其执行您的200多行代码,不如让我来计算downscaleFactor

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