我这里有很多关于指针和动态数组的问题。我有一个函数,它可以完成很多工作,例如从动态数组中删除一个元素,这导致我需要将内存重新分配给这些动态数组之一。问题是我在函数内调用了函数,而我无法将所有值正确地返回给Main。由于我不能返回2个值,我该怎么做?
structure1* register(structure1 *registerArray,structure2 *waitingList, int counter){
//Bunch of code in here
registerArray = realloc(inspecao, (counter)+1);
waitingList = eliminate(waitingList, 5, counter); //Doesn't matter what it does really
return registerArray;
}
structure1* eliminate(structure1 *arrayToEliminateFrom, int positionToEliminate, int *counter){
//The code for this doesn't matter
//All I do is eliminate an ellement and reallocate it
arrayToEliminateFrom = realloc(arrayToEliminateFrom, (*counter-1)*sizeof(structure1))
return arrayToEliminateFrom;
}
如您所见,我不知道如何将指向waitingList动态数组的指针返回给Main。我怎样才能做到这一点?我到处搜寻。帮助
好的,这有两种方法。
首先是根据您的评论,您认为老师会想要什么:
void
xregister(structure1 **registerArray, int *arrayCount,
structure1 **waitingList, int *waitCount)
{
// Bunch of code in here
*arrayCount += 1;
*registerArray = realloc(inspecao, *arrayCount * sizeof(structure1));
// Doesn't matter what it does really
eliminate(waitingList, 5, waitCount)
}
void
eliminate(structure1 **arrayToEliminateFrom, int positionToEliminate,
int *count)
{
// The code for this doesn't matter
*count -= 1;
// All I do is eliminate an ellement and reallocate it
*arrayToEliminateFrom = realloc(*arrayToEliminateFrom,
*count * sizeof(structure1))
}
这就是罗伯托和我的建议。实际上,我的是一种通用的可变长度数组方法,可以通过一些轻微的字段更改将其完全推广。在某种程度上,由于您已经在使用结构,所以我看不出您的老师为什么会反对这种结构,因为这是一种标准的做法。减少麻烦和清洁。
struct vector {
int vec_count;
structure1 *vec_base;
};
void
xregister(vector *registerArray,vector *waitingList)
{
// Bunch of code in here
registerArray->vec_count += 1;
registerArray->vec_base = realloc(registerArray->vec_base,
registerArray->vec_count * sizeof(structure1));
// Doesn't matter what it does really
eliminate(waitingList, 5)
}
void
eliminate(vector *arrayToEliminateFrom, int positionToEliminate)
{
// The code for this doesn't matter
arrayToEliminateFrom->vec_count -= 1;
// All I do is eliminate an ellement and reallocate it
arrayToEliminateFrom->vec_base = realloc(arrayToEliminateFrom->vec_base,
arrayToEliminateFrom->vec_count * sizeof(structure1))
}
这是一种更紧凑的方法:
struct vector {
int vec_count;
structure1 *vec_base;
};
void
vecgrow(vector *vec,int inc)
{
vec->vec_count += inc;
vec->vec_base = realloc(vec->vec_base,vec->vec_count * sizeof(structure1));
}
void
xregister(vector *registerArray,vector *waitingList)
{
// Bunch of code in here
vecgrow(registerArray,1);
// Doesn't matter what it does really
eliminate(waitingList, 5)
}
void
eliminate(vector *arrayToEliminateFrom, int positionToEliminate)
{
// The code for this doesn't matter
vecgrow(arrayToEliminateFrom,-1);
}
本文收集自互联网,转载请注明来源。
如有侵权,请联系[email protected] 删除。
我来说两句