我正在寻找有关使用WebClient在Unity3d中下载大文件(大于100mg)的想法。WWW异步运行,除了返回内存错误并使应用程序崩溃之外,它是理想的选择,因此我已按照此处概述的方法进行了处理:
如何从URL下载文件并在C Sharp中使用unity3d保存在位置?
除了关闭我的应用程序中的所有脚本,直到下载完成,这就像做梦一样。我似乎什至无法在下载进行的同时运行加载栏。我尝试通过添加协程以处理下载来处理此问题,但到目前为止,还没有运气。
任何帮助,将不胜感激。我的代码当前(经过多次迭代)如下所示:
C#
void Update()
{
//Sets up the timer so I can use it to watch the debugging
timer += Time.deltaTime;
Debug.Log (timer);
//Checks to see if the file was already downloaded and saved. If not, it begins downloading.
if (FileExists == 0 && timer >= 5) {
StartCoroutine ("DOWNLOAD");
}
//If the file already exists, it jumps straight to the next scene.
else if (FileExists == 1) {
Application.LoadLevelAsync ("Different_Level");
}
//These are the buttons. One should stop the download if the player decides they don't want to wait.
if (Input.GetMouseButtonUp (0)) {
RaycastHit rc_hit;
Ray hud_ray = Camera.main.ScreenPointToRay (Input.mousePosition);
if (Physics.Raycast (hud_ray, out rc_hit, Mathf.Infinity, 1 << LayerMask.NameToLayer ("HUD"))) {
if (rc_hit.transform.gameObject == b_BackButton) {
StopCoroutine ("EN_Loop");
Application.LoadLevelAsync ("Other_Level");
}
}
}
}
//This is what should happen when the video is done downloading
void AllDone ()
{
Debug.Log ("Download Complete");
Application.LoadLevelAsync ("Next_Level");
}
////This is the coroutine I created int he hopes that I could get the download to run in the background.
IEnumerator DOWNLOAD()
{
Debug.Log("downloading_EN");
WebClient client = new WebClient();
client.DownloadFile ("http://ServerInfo.net/moviefile.mp4", Application.persistentDataPath + "/" + "moviefile.mp4");
yield return null;
AllDone ();
}
尝试使用WebClient.DownloadFileAsync不锁定主线程(这样您的其他脚本仍将运行),并使用WebClient.DownloadFileCompleted事件知道何时完成。
无需使用协程来使用WebClient并确保只调用一次此方法:
void DownloadFile()
{
WebClient client = new WebClient();
client.DownloadFileCompleted += new System.ComponentModel.AsyncCompletedEventHandler( DownloadFileCompleted );
client.DownloadFileAsync ((new Uri ("http://ServerInfo.net/moviefile.mp4", Application.persistentDataPath + "/" + "moviefile.mp4"));
}
void DownloadFileCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e)
{
if (e.Error == null)
{
AllDone ();
}
}
有关DownloadFileAsync的更多信息:
https://msdn.microsoft.com/zh-CN/library/system.net.webclient.downloadfileasync%28v=vs.110%29.aspx
和DownloadFileCompleted事件:
本文收集自互联网,转载请注明来源。
如有侵权,请联系[email protected] 删除。
我来说两句