希望你能帮我 :)
我正在尝试从具有PortAudio库的多通道ASIO设备获取音频数据。一切正常:我设法将默认主机API设置为ASIO,并且还设法选择4个特定通道作为输入。然后,我得到了一个交错的音频流,该音频流听起来正确,但是我想分别获取每个通道数据。
PortAudio允许进行非交错记录,但是我不知道如何编写或修改RecordCallBack和multibuffer指针(每个通道一个缓冲区)。当然我已经尝试过... :(
如果有人知道如何处理这个问题,对我将有很大的帮助。
原始的RecordCallBack函数取自一个众所周知的立体声示例(稍作修改即可管理4个通道而不是2个),但是它管理单个交错缓冲区:
static int recordCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData )
{
paTestData *data = (paTestData*)userData;
const short *rptr = (const short*)inputBuffer;
short *wptr = &data->recordedSamples[data->frameIndex * NUM_CHANNELS_I];
long framesToCalc;
long i;
int finished;
unsigned long framesLeft = data->maxFrameIndex - data->frameIndex;
(void) outputBuffer; /* Prevent unused variable warnings. */
(void) timeInfo;
(void) statusFlags;
(void) userData;
if( framesLeft < framesPerBuffer )
{
framesToCalc = framesLeft;
finished = paComplete;
}
else
{
framesToCalc = framesPerBuffer;
finished = paContinue;
}
if( inputBuffer == NULL )
{
for( i=0; i<framesToCalc; i++ )
{
*wptr++ = SAMPLE_SILENCE; /* ch1*/
if( NUM_CHANNELS_I == 4 ){
*wptr++ = SAMPLE_SILENCE;/* ch2*/
*wptr++ = SAMPLE_SILENCE;/* ch3*/
*wptr++ = SAMPLE_SILENCE;} /* ch4*/
}
}
else
{
for( i=0; i<framesToCalc; i++ )
{
*wptr++ = *rptr++; /* ch1*/
if( NUM_CHANNELS_I == 4 ){
*wptr++ = *rptr++;/* ch2*/
*wptr++ = *rptr++;/* ch3*/
*wptr++ = *rptr++;} /* ch4*/
}
}
data->frameIndex += framesToCalc;
return finished;
}
* inputbuffer指针声明为:
PaStream* stream;
Open_Stream函数称为:
err = Pa_OpenStream(
&stream,
NULL, /* no input */
&outputParameters,
SAMPLE_RATE,
FRAMES_PER_BUFFER,
paClipOff, /* we won't output out of range samples so don't bother clipping them */
playCallback,
&data );
感谢Scott的帮助。解决方案就在我眼前,而我最终不必处理偏移量的样本。我没有为您提供有关代码的足够信息,因此您的方法非常出色,但是代码本身提供了一种更简单的方法:
数据存储在结构中:
typedef struct
{
int frameIndex; /* Index into sample array. */
int maxFrameIndex;
short *recordedSamples;
}
paTestData;
我将其修改为:
typedef struct
{
int frameIndex; /* Index into sample array. */
int maxFrameIndex;
short *recordedSamples;
short * recordedSamples2; //ch2
short * recordedSamples3; //ch3
short *recordedSamples4; //ch4
}
paTestData;
然后,我只需要在内存中分配此变量,并按如下所示修改recordCallback函数:
static int recordCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData )
{
paTestData *data = (paTestData*)userData;
const short *rptr = (const short*)inputBuffer;
short *wptr = &data->recordedSamples[data->frameIndex];
short *wptr2=&data->recordedSamples2[data->frameIndex];
short *wptr3=&data->recordedSamples3[data->frameIndex];
short *wptr4=&data->recordedSamples4[data->frameIndex];
long framesToCalc;
long i;
int finished;
unsigned long framesLeft = data->maxFrameIndex - data->frameIndex;
(void) outputBuffer; /* Prevent unused variable warnings. */
(void) timeInfo;
(void) statusFlags;
(void) userData;
if( framesLeft < framesPerBuffer )
{
framesToCalc = framesLeft;
finished = paComplete;
}
else
{
framesToCalc = framesPerBuffer;
finished = paContinue;
}
if( inputBuffer == NULL )
{
for( i=0; i<framesToCalc; i++ )
{
*wptr++ = SAMPLE_SILENCE; //ch1
if( NUM_CHANNELS_I == 4 ){
*wptr2++ = SAMPLE_SILENCE;//ch2
*wptr3 ++= SAMPLE_SILENCE;//ch3
*wptr4++ = SAMPLE_SILENCE;} //ch4
}
}
else
{
for( i=0; i<framesToCalc; i++ )
{
*wptr++ = *rptr++; //ch1
if( NUM_CHANNELS_I == 4 ){
*wptr2++ = *rptr++;//ch2
*wptr3++ = *rptr++;//ch3
*wptr4 ++= *rptr++;} //ch4
}
}
data->frameIndex += framesToCalc;
return finished;
}
希望这可以帮助其他人。再次谢谢你,斯科特
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