如何在 UWP 中实现 LayoutTransform?

VenkyDhana

我正在尝试像 WPF 中的 LayoutTranform 一样转换视图。我们可以在 UWP 中实现 LayoutTransform 吗?

索引

您的问题是如何在 uwp 中使用 layouttransform?

我找到了这篇文章,答案可以帮助你。

图像是我打开应用程序并单击旋转图像的按钮。

旋转图像。

第一件事是创建一个类。

using System;
using System.Diagnostics.CodeAnalysis;
using Windows.Foundation;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;

namespace Common
{
    /// <summary>
    /// Represents a control that applies a layout transformation to its Content.
    /// </summary>
    /// <QualityBand>Preview</QualityBand>
    [TemplatePart(Name = TransformRootName, Type = typeof(Grid))]
    [TemplatePart(Name = PresenterName, Type = typeof(ContentPresenter))]
    public sealed class LayoutTransformer : ContentControl
    {
        /// <summary>
        /// Name of the TransformRoot template part.
        /// </summary>
        private const string TransformRootName = "TransformRoot";

        /// <summary>
        /// Name of the Presenter template part.
        /// </summary>
        private const string PresenterName = "Presenter";

        /// <summary>
        /// Gets or sets the layout transform to apply on the LayoutTransformer 
        /// control content.
        /// </summary>
        /// <remarks>
        /// Corresponds to UIElement.LayoutTransform.
        /// </remarks>
        public Transform LayoutTransform
        {
            get { return (Transform) GetValue(LayoutTransformProperty); }
            set { SetValue(LayoutTransformProperty, value); }
        }

        /// <summary>
        /// Identifies the LayoutTransform DependencyProperty.
        /// </summary>
        public static readonly DependencyProperty LayoutTransformProperty = DependencyProperty.Register(
            "LayoutTransform", typeof(Transform), typeof(LayoutTransformer), new PropertyMetadata(null, LayoutTransformChanged));

        /// <summary>
        /// Gets the child element being transformed.
        /// </summary>
        private FrameworkElement Child
        {
            get
            {
                // Preferred child is the content; fall back to the presenter itself
                return (null != _contentPresenter) ?
                    (_contentPresenter.Content as FrameworkElement ?? _contentPresenter) :
                    null;
            }
        }

        // Note: AcceptableDelta and DecimalsAfterRound work around double arithmetic rounding issues on Silverlight.

        private const double AcceptableDelta = 0.0001;

        private const int DecimalsAfterRound = 4;

        private Panel _transformRoot;

        private ContentPresenter _contentPresenter;

        private MatrixTransform _matrixTransform;

        private Matrix _transformation;

        private Size _childActualSize = Size.Empty;

        public LayoutTransformer()
        {
            // Associated default style
            DefaultStyleKey = typeof(LayoutTransformer);

            // Can't tab to LayoutTransformer
            IsTabStop = false;
#if SILVERLIGHT
            // Disable layout rounding because its rounding of values confuses things
            UseLayoutRounding = false;
#endif
        }

        /// <summary>
        /// Builds the visual tree for the LayoutTransformer control when a new 
        /// template is applied.
        /// </summary>
        protected override void OnApplyTemplate()
        {
            // Apply new template
            base.OnApplyTemplate();
            // Find template parts
            _transformRoot = GetTemplateChild(TransformRootName) as Grid;
            _contentPresenter = GetTemplateChild(PresenterName) as ContentPresenter;
            _matrixTransform = new MatrixTransform();
            if (null != _transformRoot)
            {
                _transformRoot.RenderTransform = _matrixTransform;
            }
            // Apply the current transform
            ApplyLayoutTransform();
        }

        /// <summary>
        /// Handles changes to the Transform DependencyProperty.
        /// </summary>
        /// <param name="o">Source of the change.</param>
        /// <param name="e">Event args.</param>
        private static void LayoutTransformChanged(DependencyObject o, DependencyPropertyChangedEventArgs e)
        {
            // Casts are safe because Silverlight is enforcing the types
            ((LayoutTransformer) o).ProcessTransform((Transform) e.NewValue);
        }

        /// <summary>
        /// Applies the layout transform on the LayoutTransformer control content.
        /// </summary>
        /// <remarks>
        /// Only used in advanced scenarios (like animating the LayoutTransform). 
        /// Should be used to notify the LayoutTransformer control that some aspect 
        /// of its Transform property has changed. 
        /// </remarks>
        public void ApplyLayoutTransform()
        {
            ProcessTransform(LayoutTransform);
        }

        /// <summary>
        /// Processes the Transform to determine the corresponding Matrix.
        /// </summary>
        /// <param name="transform">Transform to process.</param>
        private void ProcessTransform(Transform transform)
        {
            // Get the transform matrix and apply it
            _transformation = RoundMatrix(GetTransformMatrix(transform), DecimalsAfterRound);
            if (null != _matrixTransform)
            {
                _matrixTransform.Matrix = _transformation;
            }
            // New transform means re-layout is necessary
            InvalidateMeasure();
        }

        /// <summary>
        /// Walks the Transform(Group) and returns the corresponding Matrix.
        /// </summary>
        /// <param name="transform">Transform(Group) to walk.</param>
        /// <returns>Computed Matrix.</returns>
        private Matrix GetTransformMatrix(Transform transform)
        {
            if (null != transform)
            {
                // WPF equivalent of this entire method:
                // return transform.Value;

                // Process the TransformGroup
                TransformGroup transformGroup = transform as TransformGroup;
                if (null != transformGroup)
                {
                    Matrix groupMatrix = Matrix.Identity;
                    foreach (Transform child in transformGroup.Children)
                    {
                        groupMatrix = MatrixMultiply(groupMatrix, GetTransformMatrix(child));
                    }
                    return groupMatrix;
                }

                // Process the RotateTransform
                RotateTransform rotateTransform = transform as RotateTransform;
                if (null != rotateTransform)
                {
                    double angle = rotateTransform.Angle;
                    double angleRadians = (2 * Math.PI * angle) / 360;
                    double sine = Math.Sin(angleRadians);
                    double cosine = Math.Cos(angleRadians);
                    return new Matrix(cosine, sine, -sine, cosine, 0, 0);
                }

                // Process the ScaleTransform
                ScaleTransform scaleTransform = transform as ScaleTransform;
                if (null != scaleTransform)
                {
                    double scaleX = scaleTransform.ScaleX;
                    double scaleY = scaleTransform.ScaleY;
                    return new Matrix(scaleX, 0, 0, scaleY, 0, 0);
                }

                // Process the SkewTransform
                SkewTransform skewTransform = transform as SkewTransform;
                if (null != skewTransform)
                {
                    double angleX = skewTransform.AngleX;
                    double angleY = skewTransform.AngleY;
                    double angleXRadians = (2 * Math.PI * angleX) / 360;
                    double angleYRadians = (2 * Math.PI * angleY) / 360;
                    return new Matrix(1, angleYRadians, angleXRadians, 1, 0, 0);
                }

                // Process the MatrixTransform
                MatrixTransform matrixTransform = transform as MatrixTransform;
                if (null != matrixTransform)
                {
                    return matrixTransform.Matrix;
                }

                // TranslateTransform has no effect in LayoutTransform
            }

            // Fall back to no-op transformation
            return Matrix.Identity;
        }

        /// <summary>
        /// Provides the behavior for the "Measure" pass of layout.
        /// </summary>
        /// <param name="availableSize">The available size that this element can give to child elements.</param>
        /// <returns>The size that this element determines it needs during layout, based on its calculations of child element sizes.</returns>
        protected override Size MeasureOverride(Size availableSize)
        {
            FrameworkElement child = Child;
            if ((null == _transformRoot) || (null == child))
            {
                // No content, no size
                return Size.Empty;
            }

            //DiagnosticWriteLine("MeasureOverride < " + availableSize);
            Size measureSize;
            if (_childActualSize == Size.Empty)
            {
                // Determine the largest size after the transformation
                measureSize = ComputeLargestTransformedSize(availableSize);
            }
            else
            {
                // Previous measure/arrange pass determined that Child.DesiredSize was larger than believed
                //DiagnosticWriteLine("  Using _childActualSize");
                measureSize = _childActualSize;
            }

            // Perform a mesaure on the _transformRoot (containing Child)
            //DiagnosticWriteLine("  _transformRoot.Measure < " + measureSize);
            _transformRoot.Measure(measureSize);
            //DiagnosticWriteLine("  _transformRoot.DesiredSize = " + _transformRoot.DesiredSize);

            // WPF equivalent of _childActualSize technique (much simpler, but doesn't work on Silverlight 2)
            // // If the child is going to render larger than the available size, re-measure according to that size
            // child.Arrange(new Rect());
            // if (child.RenderSize != child.DesiredSize)
            // {
            //     _transformRoot.Measure(child.RenderSize);
            // }

            // Transform DesiredSize to find its width/height
            Rect transformedDesiredRect = RectTransform(new Rect(0, 0, _transformRoot.DesiredSize.Width, _transformRoot.DesiredSize.Height), _transformation);
            Size transformedDesiredSize = new Size(transformedDesiredRect.Width, transformedDesiredRect.Height);

            // Return result to allocate enough space for the transformation
            //DiagnosticWriteLine("MeasureOverride > " + transformedDesiredSize);
            return transformedDesiredSize;
        }

        /// <summary>
        /// Provides the behavior for the "Arrange" pass of layout.
        /// </summary>
        /// <param name="finalSize">The final area within the parent that this element should use to arrange itself and its children.</param>
        /// <returns>The actual size used.</returns>
        /// <remarks>
        /// Using the WPF paramater name finalSize instead of Silverlight's finalSize for clarity
        /// </remarks>
        protected override Size ArrangeOverride(Size finalSize)
        {
            FrameworkElement child = Child;
            if ((null == _transformRoot) || (null == child))
            {
                // No child, use whatever was given
                return finalSize;
            }

            //DiagnosticWriteLine("ArrangeOverride < " + finalSize);
            // Determine the largest available size after the transformation
            Size finalSizeTransformed = ComputeLargestTransformedSize(finalSize);
            if (IsSizeSmaller(finalSizeTransformed, _transformRoot.DesiredSize))
            {
                // Some elements do not like being given less space than they asked for (ex: TextBlock)
                // Bump the working size up to do the right thing by them
                //DiagnosticWriteLine("  Replacing finalSizeTransformed with larger _transformRoot.DesiredSize");
                finalSizeTransformed = _transformRoot.DesiredSize;
            }
            //DiagnosticWriteLine("  finalSizeTransformed = " + finalSizeTransformed);

            // Transform the working size to find its width/height
            Rect transformedRect = RectTransform(new Rect(0, 0, finalSizeTransformed.Width, finalSizeTransformed.Height), _transformation);
            // Create the Arrange rect to center the transformed content
            Rect finalRect = new Rect(
                -transformedRect.Left + ((finalSize.Width - transformedRect.Width) / 2),
                -transformedRect.Top + ((finalSize.Height - transformedRect.Height) / 2),
                finalSizeTransformed.Width,
                finalSizeTransformed.Height);

            // Perform an Arrange on _transformRoot (containing Child)
            //DiagnosticWriteLine("  _transformRoot.Arrange < " + finalRect);
            _transformRoot.Arrange(finalRect);
            //DiagnosticWriteLine("  Child.RenderSize = " + child.RenderSize);

            // This is the first opportunity under Silverlight to find out the Child's true DesiredSize
            if (IsSizeSmaller(finalSizeTransformed, child.RenderSize) && (Size.Empty == _childActualSize))
            {
                // Unfortunately, all the work so far is invalid because the wrong DesiredSize was used
                //DiagnosticWriteLine("  finalSizeTransformed smaller than Child.RenderSize");
                // Make a note of the actual DesiredSize
                _childActualSize = new Size(child.ActualWidth, child.ActualHeight);
                //DiagnosticWriteLine("  _childActualSize = " + _childActualSize);
                // Force a new measure/arrange pass
                InvalidateMeasure();
            }
            else
            {
                // Clear the "need to measure/arrange again" flag
                _childActualSize = Size.Empty;
            }
            //DiagnosticWriteLine("  _transformRoot.RenderSize = " + _transformRoot.RenderSize);

            // Return result to perform the transformation
            //DiagnosticWriteLine("ArrangeOverride > " + finalSize);
            return finalSize;
        }

        /// <summary>
        /// Compute the largest usable size (greatest area) after applying the transformation to the specified bounds.
        /// </summary>
        /// <param name="arrangeBounds">Arrange bounds.</param>
        /// <returns>Largest Size possible.</returns>
        [SuppressMessage("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity", Justification = "Closely corresponds to WPF's FrameworkElement.FindMaximalAreaLocalSpaceRect.")]
        private Size ComputeLargestTransformedSize(Size arrangeBounds)
        {
            //DiagnosticWriteLine("  ComputeLargestTransformedSize < " + arrangeBounds);

            // Computed largest transformed size
            Size computedSize = Size.Empty;

            // Detect infinite bounds and constrain the scenario
            bool infiniteWidth = double.IsInfinity(arrangeBounds.Width);
            if (infiniteWidth)
            {
                arrangeBounds.Width = arrangeBounds.Height;
            }
            bool infiniteHeight = double.IsInfinity(arrangeBounds.Height);
            if (infiniteHeight)
            {
                arrangeBounds.Height = arrangeBounds.Width;
            }

            // Capture the matrix parameters
            double a = _transformation.M11;
            double b = _transformation.M12;
            double c = _transformation.M21;
            double d = _transformation.M22;

            // Compute maximum possible transformed width/height based on starting width/height
            // These constraints define two lines in the positive x/y quadrant
            double maxWidthFromWidth = Math.Abs(arrangeBounds.Width / a);
            double maxHeightFromWidth = Math.Abs(arrangeBounds.Width / c);
            double maxWidthFromHeight = Math.Abs(arrangeBounds.Height / b);
            double maxHeightFromHeight = Math.Abs(arrangeBounds.Height / d);

            // The transformed width/height that maximize the area under each segment is its midpoint
            // At most one of the two midpoints will satisfy both constraints
            double idealWidthFromWidth = maxWidthFromWidth / 2;
            double idealHeightFromWidth = maxHeightFromWidth / 2;
            double idealWidthFromHeight = maxWidthFromHeight / 2;
            double idealHeightFromHeight = maxHeightFromHeight / 2;

            // Compute slope of both constraint lines
            double slopeFromWidth = -(maxHeightFromWidth / maxWidthFromWidth);
            double slopeFromHeight = -(maxHeightFromHeight / maxWidthFromHeight);

            if ((0 == arrangeBounds.Width) || (0 == arrangeBounds.Height))
            {
                // Check for empty bounds
                computedSize = new Size(arrangeBounds.Width, arrangeBounds.Height);
            }
            else if (infiniteWidth && infiniteHeight)
            {
                // Check for completely unbound scenario
                computedSize = new Size(double.PositiveInfinity, double.PositiveInfinity);
            }
            else if (!MatrixHasInverse(_transformation))
            {
                // Check for singular matrix
                computedSize = new Size(0, 0);
            }
            else if ((0 == b) || (0 == c))
            {
                // Check for 0/180 degree special cases
                double maxHeight = (infiniteHeight ? double.PositiveInfinity : maxHeightFromHeight);
                double maxWidth = (infiniteWidth ? double.PositiveInfinity : maxWidthFromWidth);
                if ((0 == b) && (0 == c))
                {
                    // No constraints
                    computedSize = new Size(maxWidth, maxHeight);
                }
                else if (0 == b)
                {
                    // Constrained by width
                    double computedHeight = Math.Min(idealHeightFromWidth, maxHeight);
                    computedSize = new Size(
                        maxWidth - Math.Abs((c * computedHeight) / a),
                        computedHeight);
                }
                else if (0 == c)
                {
                    // Constrained by height
                    double computedWidth = Math.Min(idealWidthFromHeight, maxWidth);
                    computedSize = new Size(
                        computedWidth,
                        maxHeight - Math.Abs((b * computedWidth) / d));
                }
            }
            else if ((0 == a) || (0 == d))
            {
                // Check for 90/270 degree special cases
                double maxWidth = (infiniteHeight ? double.PositiveInfinity : maxWidthFromHeight);
                double maxHeight = (infiniteWidth ? double.PositiveInfinity : maxHeightFromWidth);
                if ((0 == a) && (0 == d))
                {
                    // No constraints
                    computedSize = new Size(maxWidth, maxHeight);
                }
                else if (0 == a)
                {
                    // Constrained by width
                    double computedHeight = Math.Min(idealHeightFromHeight, maxHeight);
                    computedSize = new Size(
                        maxWidth - Math.Abs((d * computedHeight) / b),
                        computedHeight);
                }
                else if (0 == d)
                {
                    // Constrained by height
                    double computedWidth = Math.Min(idealWidthFromWidth, maxWidth);
                    computedSize = new Size(
                        computedWidth,
                        maxHeight - Math.Abs((a * computedWidth) / c));
                }
            }
            else if (idealHeightFromWidth <= ((slopeFromHeight * idealWidthFromWidth) + maxHeightFromHeight))
            {
                // Check the width midpoint for viability (by being below the height constraint line)
                computedSize = new Size(idealWidthFromWidth, idealHeightFromWidth);
            }
            else if (idealHeightFromHeight <= ((slopeFromWidth * idealWidthFromHeight) + maxHeightFromWidth))
            {
                // Check the height midpoint for viability (by being below the width constraint line)
                computedSize = new Size(idealWidthFromHeight, idealHeightFromHeight);
            }
            else
            {
                // Neither midpoint is viable; use the intersection of the two constraint lines instead
                computedSize = new Size(
                    computedWidth,
                    (slopeFromWidth * computedWidth) + maxHeightFromWidth);
            }

            // Return result
            //DiagnosticWriteLine("  ComputeLargestTransformedSize > " + computedSize);
            return computedSize;
        }

        /// <summary>
        /// Returns true if Size a is smaller than Size b in either dimension.
        /// </summary>
        /// <param name="a">Second Size.</param>
        /// <param name="b">First Size.</param>
        /// <returns>True if Size a is smaller than Size b in either dimension.</returns>
        private static bool IsSizeSmaller(Size a, Size b)
        {                
            return ((a.Width + AcceptableDelta < b.Width) || (a.Height + AcceptableDelta < b.Height));
        }

        /// <summary>
        /// Rounds the non-offset elements of a Matrix to avoid issues due to floating point imprecision.
        /// </summary>
        /// <param name="matrix">Matrix to round.</param>
        /// <param name="decimals">Number of decimal places to round to.</param>
        /// <returns>Rounded Matrix.</returns>
        private static Matrix RoundMatrix(Matrix matrix, int decimals)
        {
            return new Matrix(
                Math.Round(matrix.M11, decimals),
                Math.Round(matrix.M12, decimals),
                Math.Round(matrix.M21, decimals),
                Math.Round(matrix.M22, decimals),
                matrix.OffsetX,
                matrix.OffsetY);
        }

        /// <summary>
        /// Implements WPF's Rect.Transform on Silverlight.
        /// </summary>
        /// <param name="rect">Rect to transform.</param>
        /// <param name="matrix">Matrix to transform with.</param>
        /// <returns>Bounding box of transformed Rect.</returns>
        private static Rect RectTransform(Rect rect, Matrix matrix)
        {
            // WPF equivalent of following code:
            Point leftTop = matrix.Transform(new Point(rect.Left, rect.Top));
            Point rightTop = matrix.Transform(new Point(rect.Right, rect.Top));
            Point leftBottom = matrix.Transform(new Point(rect.Left, rect.Bottom));
            Point rightBottom = matrix.Transform(new Point(rect.Right, rect.Bottom));
            double left = Math.Min(Math.Min(leftTop.X, rightTop.X), Math.Min(leftBottom.X, rightBottom.X));
            double top = Math.Min(Math.Min(leftTop.Y, rightTop.Y), Math.Min(leftBottom.Y, rightBottom.Y));
            double right = Math.Max(Math.Max(leftTop.X, rightTop.X), Math.Max(leftBottom.X, rightBottom.X));
            double bottom = Math.Max(Math.Max(leftTop.Y, rightTop.Y), Math.Max(leftBottom.Y, rightBottom.Y));
            Rect rectTransformed = new Rect(left, top, right - left, bottom - top);
            return rectTransformed;
        }

        /// <summary>
        /// Implements WPF's Matrix.Multiply on Silverlight.
        /// </summary>
        /// <param name="matrix1">First matrix.</param>
        /// <param name="matrix2">Second matrix.</param>
        /// <returns>Multiplication result.</returns>
        private static Matrix MatrixMultiply(Matrix matrix1, Matrix matrix2)
        {
            // WPF equivalent of following code:
            // return Matrix.Multiply(matrix1, matrix2);
            return new Matrix(
                (matrix1.M11 * matrix2.M11) + (matrix1.M12 * matrix2.M21),
                (matrix1.M11 * matrix2.M12) + (matrix1.M12 * matrix2.M22),
                (matrix1.M21 * matrix2.M11) + (matrix1.M22 * matrix2.M21),
                (matrix1.M21 * matrix2.M12) + (matrix1.M22 * matrix2.M22),
                ((matrix1.OffsetX * matrix2.M11) + (matrix1.OffsetY * matrix2.M21)) + matrix2.OffsetX,
                ((matrix1.OffsetX * matrix2.M12) + (matrix1.OffsetY * matrix2.M22)) + matrix2.OffsetY);
        }

        /// <summary>
        /// Implements WPF's Matrix.HasInverse on Silverlight.
        /// </summary>
        /// <param name="matrix">Matrix to check for inverse.</param>
        /// <returns>True if the Matrix has an inverse.</returns>
        private static bool MatrixHasInverse(Matrix matrix)
        {                
            return (0 != ((matrix.M11 * matrix.M22) - (matrix.M12 * matrix.M21)));
        }
    }
}

并在 App.xaml 中添加此代码

 xmlns:common="using:Common"

在 ApplicationResources 中创建一个新样式

<Application.Resources>
    <Style TargetType="common:LayoutTransformer">
        <Setter Property="Foreground" Value="#FF000000"/>
        <Setter Property="Template">
            <Setter.Value>
                <ControlTemplate TargetType="common:LayoutTransformer">
                    <Grid x:Name="TransformRoot" Background="{TemplateBinding Background}">
                        <ContentPresenter
                    x:Name="Presenter"
                    Content="{TemplateBinding Content}"
                    ContentTemplate="{TemplateBinding ContentTemplate}"/>
                    </Grid>
                </ControlTemplate>
            </Setter.Value>
        </Setter>
    </Style>
</Application.Resources>

我在 xaml 中使用。

    <Button Margin="10,10,10,10" Content="rot" Click="Button_OnClick"></Button>

        <common:LayoutTransformer x:Name="jnuTphpltg">
            <Image Margin="10,10,10,10" Source="Assets/158839197671.jpg" RenderTransformOrigin="0.5,0.5">

            </Image>
        </common:LayoutTransformer>

我在点击中写了一些。

 jnuTphpltg.LayoutTransform = new RotateTransform()
  { 
      Angle = 90           
  };

我在github上写代码

本文收集自互联网,转载请注明来源。

如有侵权,请联系[email protected] 删除。

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