我正在使用ThreeJS r65创建一个简单的多维数据集。立方体的相对面具有相同的颜色分配:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xffffff, 0); // bg color
document.body.appendChild(renderer.domElement); // displays canvas
camera.position.z = 13; // move away to see coord center
camera.position.y = 7;
controls = new THREE.OrbitControls(camera, renderer.domElement);
// CUBE
var geometry = new THREE.CubeGeometry(2,2,2);
var cubeMaterials = [
new THREE.MeshBasicMaterial({color:0x33AA55, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x55CC00, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x000000, transparent:true, opacity:0.2, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0xFF0000, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0xFF0000, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x5555AA, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
];
// Create a MeshFaceMaterial, which allows the cube to have different materials on each face
var cubeMaterial = new THREE.MeshFaceMaterial(cubeMaterials);
var cube = new THREE.Mesh(geometry, cubeMaterial);
scene.add( cube );
var render = function () {
requestAnimationFrame(render);
controls.update();
renderer.render(scene, camera);
};
render();
如果从顶部看向立方体,则会看到只有前两个绿色面在内部显示其颜色。其他4个面仅从外部显示颜色,而不从内部显示颜色。另请参阅图片:
难道我做错了什么?这是一个错误吗?还是由于WebGL?
用这种颜色改变材料…… http://jsfiddle.net/ebeit303/rp7NU/
var cubeMaterials = [
new THREE.MeshBasicMaterial({color:0xff0000, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x00ff00, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x0000ff, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0xffff00, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0xff00ff, transparent:true, opacity:0.8, side: THREE.DoubleSide}),
new THREE.MeshBasicMaterial({color:0x00ffff, transparent:true, opacity:0.8, side: THREE.DoubleSide})];
本文收集自互联网,转载请注明来源。
如有侵权,请联系[email protected] 删除。
我来说两句