我已经看到了很多与此相关的话题,但是我的问题没有解决。这可能是一种简单的方法,但我不知道...
我正在尝试在像这样的数组中获取对象索引:
var test:Array = new Array();
for (var row:Number = 0; row < 2; row++) {
test[row] = [];
for (var column:Number = 0; column < 3; column++) {
test[row][column].addEventListener(MouseEvent.CLICK, objClicked);
test[row][column] = new ballShape(column, column, row);
addChild(test[row][column]);
}
}
function objClicked(evt:MouseEvent):void {
// Here must return Object index in array
}
PS:
我可以获取int
数组中的项目索引,但是我不了解对象。
任何想法,将不胜感激。
编辑 :
ballShape.as
package {
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.MouseEvent;
import fl.motion.Color;
public class ballShape extends Sprite {
private var shapeId:uint;
private var currentPosition:uint;
private var arrayPosition:uint;
private var color:Number;
public function ballShape(Id:uint, currPos:uint, arrPos:uint) {
setId(Id);
setArrayPos(arrPos);
setCurrentPos(currPos);
//trace("Array : " + arrPos);
//trace("Curr : " + currPos);
if (arrPos == 0) {
var posX:uint = 60;
} else {
var posX:uint = (arrPos + 1) * 60;
}
if (currPos == 0) {
var posY:uint = 42;
} else {
var posY:uint = (currPos + 1) * 42;
}
if (arrPos == 0) {
color = 0xFF0000;
} else {
color = 0x00FF00;
}
graphics.beginFill(color, 1.0);
graphics.drawCircle(posX, posY, 20);
graphics.endFill();
this.addEventListener(MouseEvent.CLICK, Clicked);
}
public function setId(Id:uint):void {
shapeId = Id;
}
public function getId():uint {
return shapeId;
}
public function Clicked(evt:MouseEvent):void {
//return getId();
trace("Ball id is " + getId());
trace("Array id is " + getArrayPos());
trace("PositionInArray id is " + getCurrentPos());
//return arrayPosition;
}
public function setCurrentPos(Pos:uint):void {
currentPosition = Pos;
}
public function getCurrentPos():uint {
return currentPosition;
trace(currentPosition);
}
public function setArrayPos(arrayPos:uint):void {
arrayPosition = arrayPos;
}
public function getArrayPos():uint {
return arrayPosition;
trace(arrayPosition);
}
public function addBead(arrayId, currPos):void {
}
}
}
我建议在您的课程中添加row
和column
作为公共变量ballShape
。这样,您可以像这样获得它们:
function objClicked(evt:MouseEvent):void {
trace(ballShape(evt.target).getCurrentPos(), ballShape(evt.target).getArrayPos());
}
也许将这两行转过来:
test[row][column].addEventListener(MouseEvent.CLICK, objClicked);
test[row][column] = new ballShape(column, column, row);
成为 :
test[row][column] = new ballShape(column, column, row);
test[row][column].addEventListener(MouseEvent.CLICK, objClicked);
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我来说两句