斐波那契盒

德拉康时代

我知道在堆栈溢出和整个网络上都有很多斐波那契问题和答案,但这是一个困扰我一段时间的问题,我似乎无法破解或找到解决方案。

创建斐波那契算法很容易,有很多方法,但是我正在尝试使用C#以图形形式以螺旋形式创建框。这不适合Uni或其他任何东西,这只是一个问题,我花了太多时间在上面,现在我需要找到解决方案,如果您知道我的意思呢?

这是我到目前为止所拥有的,现在我确实有一个更好的配置,但是由于无数小时地修改了代码,这就是我目前所拥有的:

public partial class Form1 : Form
{
    public const int FIBNUM = 6;
    public const int CENTRE = 10;
    public const int SIZE = 10;
    public const int OFFSET = 100;

    public Form1()
    {
        InitializeComponent();

        drawSpiral();
    }

    private int fib(int n)
    {
        switch (n)
        {
            case 0:
                return 0;
            case 1:
                return 1;
            default:
                return fib(n - 1) + fib(n - 2);
        }
    }

    private void drawSpiral()
    {
        if (pictureBox1.Image == null)
        {
            pictureBox1.Image = new Bitmap(pictureBox1.Width, pictureBox1.Height);
        }

        using (Graphics g = Graphics.FromImage(pictureBox1.Image))
        {
            Rectangle r = new Rectangle(0, 0, 0, 0);

            int fibnum = 0;
            int centre = 0;
            int size = 0;
            int cnt = 0;

            for (int n = 1; n <= FIBNUM; n++)
            {
                fibnum = fib(n);
                centre = fibnum * CENTRE;
                size = fibnum * SIZE;

                ++cnt;
                if (cnt == 1)
                {
                    if (n == 1)
                    {
                        r = new Rectangle(fibnum + OFFSET, fibnum + OFFSET, size, size);
                        g.DrawRectangle(Pens.Red, r);

                        r = new Rectangle((fibnum + size) + OFFSET, fibnum + OFFSET, size, size);
                        g.DrawRectangle(Pens.Purple, r);

                        n++;
                    }
                    else
                    {
                        r = new Rectangle((centre - size) + OFFSET, (centre - size) + OFFSET, size, size);        
                        g.DrawRectangle(Pens.Black, r);
                    }
                    continue;
                }
                if(cnt == 2)
                {
                    r = new Rectangle((fibnum) + OFFSET, (fibnum - size) + OFFSET, size, size);
                    g.DrawRectangle(Pens.Blue, r);
                    continue;
                }
                if (cnt == 3)
                {
                    r = new Rectangle((fibnum - size) + OFFSET, (fibnum - size) + OFFSET, size, size);
                    g.DrawRectangle(Pens.Green, r);

                    continue;
                }
                if (cnt == 4)
                {
                    r = new Rectangle((fibnum - size / 2) + OFFSET, (fibnum - size) + OFFSET, size, size);
                    g.DrawRectangle(Pens.Gray, r);
                }
                cnt = 0;       
            }
        }
        pictureBox1.Invalidate();
    }

我从维基百科拍摄了一张我想以图形方式创建的图像:

纤维盒

提前致谢。

文森特·范·德·韦勒

我认为您的代码太复杂了,因为您尝试一次执行很多操作。考虑以下代码,其中围绕原点绘制了螺旋,而没有缩放和平移:

// the current fibonacci numbers
int current = 1;
int previous = 0;

// the current bounding box
int left = 0;
int right = 1;
int top = 0;
int bottom = 0;

// the number of boxes you want to draw
const int N = 10;

for (int i = 0; i < N; i++) {
    switch (i % 4) {
        case 0: // attach to bottom of current rectangle
            drawRectangle(g, left, right, bottom, bottom + current);
            bottom += current;
            break;
        case 1: // attach to right of current rectangle
            drawRectangle(g, right, right + current, top, bottom);
            right += current;
            break;                
        case 2: // attach to top of current rectangle
            drawRectangle(g, left, right, top - current, top);
            top -= current;
            break; 
        case 3: // attach to left of current rectangle
            drawRectangle(g, left - current, left, top, bottom);
            left -= current;
            break; 
    }

    // update fibonacci number
    int temp = current;
    current += previous;
    previous = temp;
}

然后,您可以使用单独的方法处理实际的绘图部分drawRectangle(我省略了有关实际图形对象的所有详细信息,但您可以自己完成)。

const int SCALE = 5;
const int OFFSET = 150;

private void drawRectangle(Graphics g, int left, int right, int top, int bottom)
{
    g.DrawRectangle(Pens.Red, new Rectangle(SCALE * left + OFFSET, 
                                            SCALE * top + OFFSET, 
                                            SCALE * (right - left),
                                            SCALE * (bottom - top)));
}

输出:

在此处输入图片说明

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